Jorr Natherson

Crusty old woodsman


Medium humanoid (human); HD 5; hp 34; Init +7; Spd 30 ft.;

AC 16, touch 13, flat-footed 13; Base Atk +4; Grp +4;

Atk mwk dagger +5 (1d4/19-20) or +1 longbow +8 ranged (1d8+1/x3); Full Atk +1 longbow +6/+6 ranged (1d8+1/x3);

SA favored enemy (goblinoids +2), sneak attack +1d6; SQ evasion, trapfinding, wild empathy; AL LN;

SV Fort +5, Ref +9, Will +2; Str 10, Dex 16, Con 14, Int 13, Wis 12, Cha 8.

Skills and Feats: Handle Animal +5, Heal +3, Hide +13, Knowledge (geography) +7, Knowledge (local) +7, Knowledge (nature) +7, Listen +9, Move Silently +13, Profession (trapper) +7, Spot +9, Survival +9 (+11 aboveground); Endurance, Improved Initiative, Rapid Shot, Self-Sufficient, Stealthy, Track.

Possessions: mwk studded leather, mwk dagger, +1 longbow, 20 arrows, leather pouch w/ 35 gp, potions: cure moderate, neutralize poison.

Languages: Common, Goblin


A lean woodsman of indeterminate age with a seamed, leathery look to his face and arms and a big, curved knife in a sheath strapped to one thigh. Jorr has expressed on many occasions a deep hatred of goblins, a lack of attachment to the folks of Drellin’s Ferry, and affection for his dogs. Recent events have caused him to question his loyalty to his neighbors, and Keo talked him into putting his life on the line to check out Cinder Hill for the party.

Jorr was last seen on the 3rd of August (two days ago as of the start of Session Three).

Jorr Natherson

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